![]() The displayed weapon is always random, meaning players can run a mission multiple times before Mercy killing her with their weapon of choice. When the player is within Mercy distance, the downed Candidate will display an icon and name of the Tenet Weapon the created Sister will wield. Should a Candidate be downed by a player who has not completed the quest prerequisites, the Candidate will immediately die without a Mercy prompt. A Candidate can still spawn if any member of the squad already has an active Sister/Lich, or has not met the quest prerequisites to spawn one. Players cannot Mercy the Candidate if they already have an active Sister or Kuva Lich. The Sister's profile can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen. Upon return to the Orbiter, regardless of whether the mission was completed or aborted, the player will receive communications from the newly created Sister. This does not interrupt the normal course of the mission. If no one takes the mercy action, the Candidate will despawn after 30 seconds. In a squad, only the last player who damaged the Candidate may perform the Mercy kill. ![]() This can be done before or after completing the mission's main objective.īy choosing to kill the Sister Candidate with a Parazon Mercy kill, the player causes a Sister to rise in the Origin System, thus becoming the Progenitor of that Sister, and the Warframe used for this is recognized as the Progenitor Warframe. Likewise, bleed proc damage (from Hunter Munitions for example), and Nightwatch Napalm damage is increased by the kuva elemental bonus, because it's a base damage increase, and is not increased by modded elemental damage.After the completion of The War Within and Call of the Tempestarii quests, the player may encounter a Candidate after completing the Granum Void in any Corpus Ship tileset while qualifying for Rank 1 rewards of Nightmare Difficulty (using a Zenith Granum Crown not to be confused with Nightmare Mode which is a different mission modifier). If the kuva elemental bonus was the same as a mod, you would be doing 100 (base dmg) + 60 (kuva bonus) + 100x1 (el. If you were to add a +100% elemental damage mod to the latter, you would be doing 160 (base dmg) + 160x1 (el. If the base damage of a kuva weapon prior to the kuva elemental bonus was 100 dmg, the same weapon's base damage with the minimum bonus of 25% would be 125 dmg, and with the maximum bonus of 60% it would be 160 dmg If someone believed that innate elemental damage worked "essentially" the same as an elemental damage mod, they would not realize that the percentage on a kuva weapon affects base damage, which makes for a different damage calculation. Ok, what's "superfluous & misleading" about saying it's a mod? What's the big problem? When they combine, how do they combine? Does the Kuva's damage type combine with last or first mod (e.g Kuva have Toxin Cold & Heat gives Toxin + Blast? Or Viral + Heat?)? Would it create Viral or will it stay as Toxin + Cold). When you mod weapon, do damage types combine (e.g. What happens when I pick Heat, Cold, Electricity and Toxin? Will my unmoded weapon have those damage types? Or would they combine (e.g. When I mod for Magnetic, Radiation or Impact then those damages will just add together. If I pick Impact, Magnetic and Radiation then I will have those damage types on my weapon.
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